Balance Theory
The balance theory is the belief that balance is the key to everything, no matter what world you may be in.
It generally refers to the idea that there will always be an opposition or opposite, much like the concept of "where there is light, there will be darkness" and vice versa.
In the end, this particular theory has another belief.
The belief that if anything; whether it be a small game, a person, or an entire universe, were to lack decent balance for too long, would be doomed to collapse.
Because of this, the theorem further states that a world will naturally do its best to maintain its balance.
Whether it be through events like war or natural disaster, one could refer to these occurrences as "fate" or "destiny".
So, of course, one should stay healthy and maintain a balanced diet.
Not only that, but for one to reach their full potential... they must train not only mind and spirit but their bodies as well.
Vessels, especially ones made of dirt, cannot handle the endless potential of a spirit unless they are conditioned to do so.
As another example, game balance is always a key factor in decision-making in game development.
I figured this should be common knowledge.
But as some may know...
Characters referred to as "glass cannons" are powerful but they can die just as easily as they can defeat others.
Those that they call "tanks" generally tend to be bulky but have significantly lower movement speed as a trade-off.
And... the all-rounders? Well, they have no weaknesses.
These characters are generally balanced in all aspects.
In the long run, they can do anything they want and have the power to do it.
If they maintain their balance throughout, they don't really have any major weaknesses for one to pick out.
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